PUNE, India, September 10, 2018 /ResearchByMarkets/— This research report covers the present scenario (with the base year being 2017) and the growth prospects of Global Inflight Entertainment (IFE) Market for 2018-2023.
Inflight entertainment (IFE) refers to the entertainment available to aircraft passengers during a flight. Design issues for IFE include system safety, cost efficiency, software reliability, hardware maintenance, and user compatibility.
The In-flight Entertainment (IFE) industry is relatively concentrated. Most of these manufacturers are large multinational corporations.
The top five producers account for about 57 % of the revenue market. Regionally, North America is the biggest market in terms of revenue, also the leader in the whole In-flight Entertainment (IFE) industry.
Over the next five years, this research report projects that Inflight Entertainment (IFE) will register a xx% CAGR in terms of revenue, reach US$ xx million by 2023, from US$ xx million in 2017.
This report presents a comprehensive overview, market shares, and growth opportunities of Inflight Entertainment (IFE) market by product type, application, key manufacturers and key regions.
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To calculate the market size, this research report considers value and volume generated from the sales of the following segments:
Segmentation by product type:
IFE Connectivity & Communication
Segmentation by application:
Narrow Body Aircraft
Wide Body Aircraft
This report also splits the market by region:
Middle East & Africa
The report also presents the market competition landscape and a corresponding detailed analysis of the major vendor/manufacturers in the market. The key manufacturers covered in this report:
Global Eagle Entertainment, Inc
Panasonic Avionics Corporation
Lufthansa Systems GmbH & Co. Kg
In addition, this report discusses the key drivers influencing market growth, opportunities, the challenges and the risks faced by key manufacturers and the market as a whole. It also analyzes key emerging trends and their impact on present and future development.
To study and analyze the global Inflight Entertainment (IFE) consumption (value & volume) by key regions/countries, product type and application, history data from 2013 to 2017, and forecast to 2023.
To understand the structure of Inflight Entertainment (IFE) market by identifying its various subsegments.
Focuses on the key global Inflight Entertainment (IFE) manufacturers, to define, describe and analyze the sales volume, value, market share, market competition landscape, SWOT analysis and development plans in next few years.
To analyze the Inflight Entertainment (IFE) with respect to individual growth trends, future prospects, and their contribution to the total market.
To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
To project the consumption of Inflight Entertainment (IFE) submarkets, with respect to key regions (along with their respective key countries).
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
To strategically profile the key players and comprehensively analyze their growth strategies.
Get in touch with us:
Ritesh Tiwari, Director